Welcome to my little corner of the web.
Greetings and my you have good fortune, good food, and meet interesting people.
My demo reel is currently old work at this point and I'm working on new stuff for a 2012 demo reel, which will include stuff from projects I worked on in 2011 if it gets ok for release.
I spent half of 2011 as a QA tester working Activision properties.
Check out the sketch book section for what I am working on now, and the fiction section for short stories.
Mindset & Skills:
I am an Artist first and foremost, this holds true in Technology and Art. As trooble shooting is more of an art than a science. A checklist is needed but it can never be complete.
I create art simply because it is fun, if the money was all I was concerned over I would have stayed in IT. That does not mean I don't need money, I have bills just like everyone else. Initially I was an Environment and Texture Artist but I'm finding I usually end up modeling or shading, and I am willing to build whatever ever needs to be built I just prefer hard-surface because it has to appear to function, where as organic is all subjective.
I have worked in many different packages, everything from Blender to Rhino to Max & Maya, and when it comes down to it most create objects as points in space, be it nurbs, polys or sub-ds. It is the tools that change and how flexible they are. Some programs require you to adapt to their ideal work flow and others like Maya allow you to create an ideal interface creating a faster work flow. As you can infer from that I prefer being able to put the tools I use at my finger tips rather than whatever the programmer who will never use the tools thought would be handy.
Last my background as a techie, I am familiar with the complexity of how software works. Most of the time it does what you want the rest of the time you tweak things until it does what you want. Then again at the end of the day no matter what I build the question of does it look good is being answered by someone other than myself.
Copyright - Benjamin Solheim "VasDrakken". All rights reserved.