Welcome to my little corner of the web.
Greetings and may you have good fortune, good food, and meet interesting people.
I've finally got some time on my hands to create some new content just for my site. I'm going to host my work logs on CG Society, so it is easier to keep track of.
Mindset & Skills:
I am an Artist first and foremost, this holds true in Technology and Art. As troubleshooting is more of an art than a science. You can know every common answer and you will still find some one with a weird piece of hardware. I find knowing the why helps more than the how.
For me it is about making your brain think instead of mindlessly putting square pegs in square holes. When you stop learning you start dying and personally I find my self more awake and alive when I'm learning something new. I recently started working with Modo. It is very simalar to Maya but it is the little things you find yourself looking for that make it a new experice. Some things are better, some are worse, and some are just different.
I've been going back over old code I have written to see how I would write it now and find that some of the stuff I did was crazy, it worked and was effiencent but no one would be able to maintain it since I did not bother with most of the documentation and used the black box method where I kept the functions seperate from main truck. Now I tend to include more info in the main truck so I can replace a function that is not worth rewritting. I still hate debugging code so I'm only writting code where I need to.
I'm artist and always have been since I was little kid playing with play dough and finger paints. There is drive to create emotion and reaction. I find building 3D objects in maya relaxing because at the end of the day it is solvable problem. Many problems in technology don't have fixes. I did not mind this when I working for the military because they were more logical about it than normal end users. Either it worked or it did not. Their was always a solution even if you had to throw money at it to fix it, like replacing bad hardware or re-writing legacy code. Some times the solution was to make the old hardware work with wishes and duck tape.
I have worked in many different packages, everything from Blender to Rhino to Max & Maya, and when it comes down to it most create objects as points in space, be it nurbs, polys or sub-ds. It is the tools that change and how flexible they are. Some programs require you to adapt to their ideal work flow and others like Maya allow you to create an ideal interface creating a faster work flow. As you can infer from that I prefer being able to put the tools I use at my finger tips rather than whatever the programmer who will never use the tools thought would be handy.
Last my background as a techie, I am familiar with the complexity of how software works. Most of the time it does what you want the rest of the time you tweak things until it does what you want. Then again at the end of the day no matter what I build the question of does it look good, and was it done before it was needed is really all that matters.
Copyright - Benjamin Solheim "VasDrakken". All rights reserved.