Benjamin Solheim AKA Vas'Drakken
- The Drakken Hallow -
Welcome to my little corner of the web.
Packages:
Maya
CAD
Solid Works
Photo Shop
Paint Shop Pro
After Effects
Many More...

Skills:
General
Creativity
Problem Solving
Trouble Shooting
Thinking outside the box

Art
Traditional Art
Pen and Ink
Digital Painting

Computer Systems
Fixing Drivers
Printers and Software
Coding:
C++
Mel
Python
What's happening lately...
Greetings and may you have good fortune, good food, and meet
interesting people.

My database got hacked so I'm rebuilding the entire site the hard way with
code.
Mindset and Skills:
I am an Artist first and foremost, this holds true in Technology and Art. As
troubleshooting is more of an art than a science. You can know every common
answer and you will still find some one with a weird piece of hardware. I find
knowing the why helps more than the how. For me it is about making your brain
think instead of mindlessly putting square pegs in square holes. When you stop
learning you start dying and personally I find my self more awake and alive when
I'm learning something new. I recently started working with Modo. It is very similar
to Maya but it is the little things you find yourself looking for that make it a new
experience. Some things are better, some are worse, and some are just different.


I've been going back over old code I have written to see how I would write it now
and find that some of the stuff I did was crazy, it worked and was efficient but no
one would be able to maintain it since I did not bother with most of the
documentation and used the black box method where I kept the functions separate
from main truck. Now I tend to include more info in the main truck so I can replace
a function that is not worth rewriting. I still hate debugging code so I'm only writing
code where I need to.

I'm artist and always have been since I was little kid playing with play dough and
finger paints. There is drive to create emotion and reaction. I find building 3D
objects in Maya relaxing because at the end of the day it is solvable problem.
Many problems in technology don't have fixes. I did not mind this when I working
for the military because they were more logical about it than normal end users.
Either it worked or it did not. Their was always a solution even if you had to throw
money at it to fix it, like replacing bad hardware or re-writing legacy code. Some
times the solution was to make the old hardware work with wishes and duck tape.

I have worked in many different packages, everything from Blender to Rhino to
Max & Maya, and when it comes down to it most create objects as points in
space, be it nurbs, polys or sub-ds. It is the tools that change and how flexible they
are. Some programs require you to adapt to their ideal work flow and others like
Maya allow you to create an ideal interface creating a faster work flow. As you can
infer from that I prefer being able to put the tools I use at my finger tips rather than
whatever the programmer who will never use the tools thought would be handy.
Last my background as a IT troubleshooting, I am familiar with the complexity of
how software works. Most of the time it does what you want the rest of the time you
tweak things until it does what you want. Then again at the end of the day no
matter what I build the question of does it look good, and was it done before it was
needed is really all that matters.
Benjamin Solheim
1216 N Edgemont St 400
Los Angeles, CA 90029
United States
Ph: (609)-384-6283
ben@vasdrakken.com