Greetings and may you have good fortune, good food, and meet interesting
people.

Some new updates and be sure to check out the grey hawk tribute game,
once it is done. The player studio stuff with be up to SOE since it has to go
through the same process as any other player. No images until they are done.
I am an Artist first and foremost, this holds true in Technology and Art. As
troubleshooting is more of an art than a science. You can know every common
answer and you will still find some one with a weird piece of hardware. I find
knowing the why helps more than the how. For me it is about making your brain
think instead of mindlessly putting square pegs in square holes. When you stop
learning you start dying and personally I find my self more awake and alive when
I'm learning something new. I recently started working with Modo. It is very similar
to Maya but it is the little things you find yourself looking for that make it a new
experience. Some things are better, some are worse, and some are just different.


I've been going back over old code I have written to see how I would write it now
and find that some of the stuff I did was crazy, it worked and was efficient but no
one would be able to maintain it since I did not bother with most of the
documentation and used the black box method where I kept the functions separate
from main truck. Now I tend to include more info in the main truck so I can replace
a function that is not worth rewriting. I still hate debugging code so I'm only writing
code where I need to.

I'm artist and always have been since I was little kid playing with play dough and
finger paints. There is drive to create emotion and reaction. I find building 3D
objects in Maya relaxing because at the end of the day it is solvable problem.
Many problems in technology don't have fixes. I did not mind this when I working
for the military because they were more logical about it than normal end users.
Either it worked or it did not. Their was always a solution even if you had to throw
money at it to fix it, like replacing bad hardware or re-writing legacy code. Some
times the solution was to make the old hardware work with wishes and duck tape.

I have worked in many different packages, everything from Blender to Rhino to
Max to Maya, and when it comes down to it most create objects as points in space,
be it nurbs, polys or sub-ds. It is the tools that change and how flexible they are.
Some programs require you to adapt to their ideal work flow and others like Maya
allow you to create an ideal interface creating a faster work flow. As you can infer
from that I prefer being able to put the tools I use at my finger tips rather than
whatever the programmer who will never use the tools thought would be handy.
Last my background as a IT troubleshooting, I am familiar with the complexity of
how software works. Most of the time it does what you want the rest of the time you
tweak things until it does what you want. Then again at the end of the day no
matter what I build the question of does it look good, and was it done before it was
needed is really all that matters.