You never know what you are going to see on this page, as have been consolidating my hard drives so I can find stuff. So it may be something random I did like the walker, it may be the painting of far away place it may totally CG.
Any way it goes enjoy. If the page loads too slow or you have some other thought drop me a message.
This was a painting I did when I had some breathing room to gather reference and just paint for a couple hours straight then go back and re-do several times. From there I scanned it in and started painting in more detail adjusting colors and generally having fun and see where it goes.
I have to add more to this at some point...
I am reworking the dumpster I built while an intern at Zoic for the intern project. There is two version of the texture andI'm going to put both up as a compare and contrast.
I'll rework the final shots and put them up here as well.
The entire thing is rigged with SDK to mimic and FK/IK rig.
This is a render from one of demo reel assets - Tudor Close, which looks better as a still image than in motion for some reason. If you click on the link it will take you to a page with full size render at 1280x960, an occlusion pass, wire frame and other shots from the scene. I have had some feed back some cg talk about it being too dark, which is due to only having one directional light in the scene. I know you are supposed to use more but it kept getting too blown out, when I added the secondary bounces.
I was looking for what to do for my final reel and found a cool picture of a german uboat with so many pieces of random junk in it to build. I felt it would give me a chance to really have fun building all the details.
This was a project I did to enter the Finals Department at Full Sail. The Mill and lower ground were built and textured in Maya 7.5, above the stone wall is the original image. Click on the image for a larger version, occlusion pass, wire frame and a break down of what was done.
I did the concept pieces from a different view of the buildings but I figure they look cool so I should put them up here as well. The black and white was done in 2H on large sketch book paper then scanned in.
From there I took it into a mix of Paint Shop Pro 9 and Photoshop CS2 and CS3, depending on which brushes were more useful to add in color. I was working on two different color schemes at the same time, a day light and night version, but I prefer the the night version above.
Feel free to send me any comments positive or negative about my work feed back is always helpful.
Copyright - Benjamin Solheim "VasDrakken". All rights reserved.