1216 N Edgemont St #400
Los Angeles, CA 90029
United States
ph: (609)-384-6283
ben
Benjamin Solheim
1216 N Edgemont St Apt #400 Los Angeles, CA 90029
(609)-384-6283 | ben@vasdrakken.com
http://www.vasdrakken.com/
Objective:
To find challenging and rewarding work in a dynamic environment.
Education:
Full Sail University
Orlando, FL - July 2008
Bachelor of Science in Computer Animation
Focus in Environment Modeling / Shading & Lighting
Ocean County College
Toms River, NJ - December 2005
Associate in Applied Computer Science (AS.GE.CS.CSTT, CPE.GENERAL)
Programming, Databases, Photoshop, Web Site Design
Work Experience:
Volt (Activision QA LA)
Primerica
Finaical Advisor April 2011 – Aug 2011
Zoic Studios
Intern / Artist January 2010 – June 2010
Transporting Digital Media, between Studios in the greater LA area
Built assets for production leads and producers, under short deadlines
Kept my mouth shut about items under NDA
Vizual F/X Studios LLC: (January 2009 closed)
Modeler & Texture Artist September 2008 – January 2009
Responsible for translating 2D concept art into Polygon Meshes for use in Vizual FX's proprietary game engine, and for Xbox live title.
Modeling & U/V Mapping in Maya
Creating Zbrush-ready hard surface and organic low resolution Polygon Meshes
Building and detailing high-resolution hard surface models in Maya for use as Normal Maps.
Worked with both Realistic (MMO) and Toon Style (Cart Game)
Abbtech Staffing
NMCI Project
Various Staffing Agencies
Systems Engineer October 2001 – November 2005
Systems Engineer, Information Technology Consultant
Military/Civilian Projects, Roll outs, Site Surveys, Sweep Team
Tech Solve Global: 10/2003 – 7/2005 System Engineer
Mars Employment, Inc: 1/2003 – 5/2004 System Engineer
Abbtech Staffing, NMCI Project: 8/2002 – 10/2005 Tier 3 Sweep Team / System Engineer
United States Air Force
AAWSJ / Medical Admin / Weather Forecaster
E – 4 Senior Airman July 1997 – August 2001
Technical Skills:
Multi-pass rendering and composition using Diffuse, Specular, Shadow and Occlusion passes.
Maya application development - Mel Script tool development to assist in building complex objects.
Integration of high and low resolution assets, from Maya, Max, Zbrush, C4D through object conversion and the use of FBX file format.
Understanding of Unreal engine optimization of assets.
Creating efficient foliage rendering, both as paint effects and simple transparent plane.
Mental Ray render optimization
Programming & Scripting Background (Mel, C++, Assembler and Java Script.
Shorter form: Jan 2012
Copyright - Benjamin Solheim "VasDrakken". All rights reserved.
1216 N Edgemont St #400
Los Angeles, CA 90029
United States
ph: (609)-384-6283
ben